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PlayStation 2 | Silent Hill composer tunes into perfect sound
GDC 2010: Akira Yamaoka of Grasshopper Manufacture discusses how the human brain works and what techniques are effective when creating a memorable audio experience. Who Was There: Akira Yamaoka, who is best known for his music in the Silent Hill series, leveraged his 20 years of experience in video game production to discuss audio design in games from a producer’s perspective. He has worked...
Tags: akira-yamaoka, culture, Game News, gamespot, japan, japanese, presentation, silent, time, video-game, world, yamaoka
PC | Do Xbox 360 achievements spoil the fun?
GDC 2010: Ex-EA Maxis developer Chris Hecker wonders if reward systems are undermining the inherent enjoyment of playing games. Who was there: Chris Hecker of definition six returned to the Game Developers Conference , the site of his headline-grabbing appraisal of the Wii as two GameCubes duct-taped together , in order to deliver a presentation on whether or not achievements (or trophies and other...
Macintosh | Eidos Montreal on designing Deus Ex 3
GDC 2010: Art director on how the Icarus myth influenced the cyberpunk prequel, trying to come up with a distinct visual look, and Heavy Rain’s scary characters; confirms Human Evolution subtitle. Who was there: Eidos Montreal art director Jonathan Jacques-Belletete, who spoke about his work on the upcoming Deus Ex Human Revolution. The only official screenshot from Deus Ex Human Revolution...
Tags: dialogue, eidos-montreal, game, Game News, heavy-rain, human, icarus, industry, renaissance, session, team, upcoming
Xbox 360 | Epic Media Briefing: Unreal Engine 3, UDK, and APB
GDC 2010: Epic shows off the ever-expanding reach of Unreal Engine 3; Realtime Worlds’ Dave Jones give a demo of its upcoming MMO action game. Who Was There: Mark Rein, vice president of Epic Games; Alan Willard, senior technical artist and designer, Epic Games; Mary Beth Haggerty, Autodesk; Dave Jones, creative director, Realtime Worlds. Cops and criminals take the fight online in the upcoming...
PlayStation 3 | Naughty Dog dissects Uncharted 2
GDC 2010: Co-lead game designer Richard Lemarchand maps out the many pitfalls his studio had to overcame to release 2009’s award-winning action adventure. Who was there: Having laid out Naughty Dog’s “seat of your pants” design philosophy at this year’s DICE Summit, co-lead game designer Richard Lemarchand turned out at the 2010 Game Developer Conference to provide a...
Game Boy Advance | Sakamoto on Metroid: Other M, WarioWare
GDC 2010: Nintendo software group manager talks mood, creating games for different audiences, and how Dario Argento influenced Metroid.
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Game Boy Advance | Sakamoto on Metroid: Other M, WarioWare
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PlayStation | Silent Hill composer tunes into perfect sound
GDC 2010: Akira Yamaoka of Grasshopper Manufacture discusses how the human brain works and what techniques are effective when creating a memorable audio experience. Who Was There: Akira Yamaoka, who is best known for his music in the Silent Hill series, leveraged his 20 years of experience in video game production to discuss audio design in games from a producer’s perspective. He has worked...
Tags: culture, Game News, gamespot, japan, japanese, music, presentation, silent-hill, time, video-game, world, yamaoka
GameINC
Dear Sir/Madam, Invitation To Submit Students Application for GameINC (Internship Program) by MDeC Multimedia Development Corporation (MDeC) is introducing an internship program titled GameINC . The internship program is the brainchild of MSC Malaysia Creative Multimedia Industry-Academia Panel (Games Development & Programming) under MDeC, whereby the brightest undergraduate students in Malaysia...
IGDA Malaysia Game Jam: Saturday Afternoon Photos
Malaysia
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IGDA Malaysia Game Jam: Saturday Afternoon Photos
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Wii | Indie developers spew rapid-fire rants
GDC 2010: Developers behind Super Meat Boy, Critter Crunch, Flower, and more line up to lay down their gripes with the gaming industry. Who was there: It might be quicker to go over who wasn’t there, as GDC boasted plenty of panelists for the session, including Adam Saltsman (Semi Secret Software), Jonatan Soderstrom (Cactus Software), Anna Anthropy (Auntie Pixelante), Jarrad Woods (Farbs),...
GamesMaster TV Show Could Return | Games Journal | MMORPG News
MMORPG News. The ultimate massively multiplayer online role-playing game news source. Home · Dofus News · EvE News · Games Journal · Lotro News · MMORPG News · Runescape News · WOW News. Switcher. Home > Games Journal > GamesMaster TV …
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GamesMaster TV Show Could Return | Games Journal | MMORPG News
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BlackBerry | Indie developers spew rapid-fire rants
GDC 2010: Developers behind Super Meat Boy, Critter Crunch, Flower, and more line up to lay down their gripes with the gaming industry. Who was there: It might be quicker to go over who wasn’t there, as GDC boasted plenty of panelists for the session, including Adam Saltsman (Semi Secret Software), Jonatan Soderstrom (Cactus Software), Anna Anthropy (Auntie Pixelante), Jarrad Woods (Farbs),...
PlayStation 3 | PlayStation Move-ing on Lord of the Rings: Aragorn’s Quest
Warner Bros.’ family-friendly take on storied fantasy series will now support motion control on Sony’s console; previously only for Wii, PS2, PSP, and DS. Though the PlayStation Move was only unveiled hours ago , companies are already beginning to pile onto the PlayStation motion-control bandwagon. The first publisher to jump aboard post-briefing was Warner Bros. Interactive Entertainment,...
PC | PC gaming topped $13 billion in 2009 – Report
Study finds worldwide retail, downloadable, and advertising revenues for computer games up 3 percent; retail now less than 20% of PC market. Last year was a rough one for the gaming industry as a whole, with market research firm The NPD Group finding that the US retail sector’s total gaming revenues for 2009 slipped 8 percent year-over-year . Despite that, the PC Gaming Alliance today is saying...
Tags: europe, Game News, games, gaming-alliance, gaming-industry, industry, microsoft, north-america, year