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GDC: Creating Deus Ex Human Revolution’s Cybernetic Renaissance
“We took some pretty different aesthetic choices on this game, and it wasn’t easy to bring it to where we are today,” said Jonathan Jacques-Belletete, art director of Eidos Montreal. “We started from nothing, literally,” he said, referencing the fact that there were 5 people in the dev team initially. The first thing they did was go back to original. “That was very,...
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Senior Sound Designer – Sony Computer Entertainment America San Diego, CA, USA
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Senior Sound Designer – Sony Computer Entertainment America San Diego, CA, USA
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Network Developer Support Engineer – Game Console – Sony Computer Entertainment America Foster …
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GDC: Hecker’s Nightmare Scenario – A Future Of Rewarding Players For Dull Tasks
It’s possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of “designing shitty games that you have to pay people to play,” warns independent developer Chris Hecker. Hecker, who is currently working on the espionage-themed multiplayer game SpyParty, presented his hypothetical “nightmare self-fulfilling scenario”...
GDC: R.A. Salvatore On Building Worlds, Copernicus
R.A. Salvatore, the popular fantasy author best-known for his Forgotten Realms novels starring Drow Elf Drizzt Do’Urden
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GDC: Grasshopper’s Akira Yamaoka Talks Audio Techniques
Akira Yamaoka, famed for his Silent Hill soundtracks, today discussed his thoughts on sound design, informed by his 20 year career of making music and games. Orginally, he went to design school, and that’s how he came into the game world. But he loved both games and audio, so he wanted wanted to do both. “When I started getting into games, the Famicom was yet to come,” he said, as...
Sony: 13 Million PS3s Sold By March’s End Despite ‘Tight’ Inventory
Hardware constraints dragged on February’s NPD results, but PlayStation 3 saw unit sales up 30 percent year over year — and though Sony is facing supply constraints, it still plans to make a major sales milestone by the end of the month. “There continues to be incredible demand for PlayStation 3, but tight inventory is definitely having an impact on recent sales numbers,” says...
NPD: February Down 15 Percent On Lagging Unit Sales, Constrained Wii
Though revenues were down across the board year-on-year, February 2010 releases achieved big numbers, with 2K Games’ BioShock 2 for the Xbox 360 leading the chart — though last fall’s big hits, such as Call of Duty: Modern Warfare 2, are still represented by strong sales. According to the NPD Group, year on year, overall retail sales in the U.S. video game market are down 15 percent,...
GDC: Blizzard’s Core Game Design Concepts
In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard’s core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that everybody...
GDC: Taking Inspiration from EVE Online’s Espionage Metagame
Independent consultant and lawyer Alexander “The Mittani” Gianturco gave an impassioned talk Thursday at GDC, urging developers to examine the inherent “espionage” metagame of EVE Online and take inspiration from it for other products. “In my opinion, espionage is the ultimate in user-generated content,” said Gianturco.
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Game Art & Design Faculty (Part Time) Needed – The Art Institute of California – San …
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White House Launches Apps for Healthy Kids Development Contest
At this week’s Game Developers Conference in San Francisco, White House Office of Science & Technology Policy analyst Kumar Garg announced the Apps for Healthy Kids game development challenge promoting healthy lifestyle changes in young adults. Part of First Lady Michelle Obama’s “Let’s Move!” campaign to end childhood obesity, the Apps for Healthy Kids competition...
Emergent Unveils Lightspeed Updates, New Features
Tech company Emergent is updating its Gamebryo LightSpeed development platform, adding new features and establishing a “Kickstart” program for more transparency on the devkit. The new features include whiteboxing capabilities, additive animation blending and full support for D3D11. Emergent’s also announcing a new source distribution method that offers engine code in three separate...
GDC: Nintendo’s Sakamoto’s Four Creative Tenets
Nintendo’s Yoshio Sakamoto is a designer who takes pride in being strange – a paradox at times, as he’s employed by a company perhaps best known these days for its approachable, all-inclusive games. “It wouldn’t be an overstatement to say that Metroid is the only series I’m known for outside of Japan,” Sakamoto said as he introduced himself in a packed GDC...
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GDC: Infamous’ Open World Trickery
One of the main selling points for Sucker Punch’s PlayStation 3 game Infamous is a sprawling, open 3D world. But the original super hero title didn’t have a large army of artists creating this expansive world. In fact it was created by a team of 12 environment artists. “That’s pretty dinky,” the game’s director Nate Fox said at GDC on Thursday. “We don’t...
GDC: Peter Molyneux On Simplifying And Enhancing Fable III
Though the talk is called Complex Challenges of Intuitive Design, Molyneux says “it’s more to do with how we’re taking the design of Fable II and radically changing it in Fable III and some of the angst you go through in the design decisions.” Of course, those decisions are primarily about simplifying the game. “The whole Fable series was built out of our passion for...
Tags: angst, design, fable, game, intuitive, molyneux, our-passion, passion, past, playing-games, the-angst, the-design, though-the-talk